Hi everybody, hope your looking forward to the game. Sorry for the delayed start, but needs must and hopefully we have a good game to make up for it. I am working throughout the course of the game, but will check as regularly as I can. This does mean a couple of things, no.1 if you are playing as the wolf or seer, do not expect your message to necessarily get posted straight away. No.2 village hours are going to be very flexible. I expect the village to be opened each day by 8am and shut by 9pm. We are going to be playing RETRO WOLF. Much in keeping with our retro kit this season, I feel that in recent times the wolf games have been becoming more and more convoluted. As a result we are going to be playing with a pretty basic set of rules. RULES Werewolf is a game that takes place in a small dark village which is haunted by werewolves. Each player is secretly assigned a role - Werewolf or Villager. There are three special villagers - Tinker, Traitor, Guardian or Seer. There is also a Moderator player who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. Also, the Seer (if still alive) asks the moderator whether another player is a werewolf or not. During the day, the Villager who was killed by the werewolf is revealed and is out of the game. The remaining Villagers then vote on the player they suspect is a werewolf. That player is lynched and is out of the game. Werewolves win when there are an equal number of good players and evil players. Villagers win when they have killed the wolf/wolves. At the start of the game, all players are randomly given a role to play. The game starts at "Dawn" with the seer asking the moderator if a player is good or evil. The seer DOES NOT reveal this directly to the rest of the villagers. The seer can then PM the moderator with a message about anything pertaining to the game. The moderator will post this message. Whoever is the wolf can also PM the moderator with a message which the moderator will then post. Villagers will have to decide which message is more genuine. The villagers then vote on who to lynch (hoping to lynch an evil player). Whoever receives the highest number of votes is lynched and is eliminated from the game. This conclude the "daytime" portion of the game. Votes are cast using the poll system. These are public. Once you have voted, you then CANNOT change your vote. Voting closes when the moderator closes the village. When "nighttime" is declared, the wolf/wolves will PM the moderator a chosen kill for that night. The moderator will then post the Alpha wolf's choice, and that player is eliminated from the game. This concludes the "nighttime" portion, and the "daytime" portion is repeated. Players are free to post their ideas regarding who has what role. Players ARE NOT permitted to PM each other about the game. IMPORTANT – we are using the PM system rather than the email system for this game. This requires honesty from all parties and any players found to be abusing this system, i.e. monitoring other players activities will be EJECTED from the village. EVIL CHARACTERS Alpha Werewolf - This person select’s one player to kill during the nighttime portion of the game. The alpha wolf's only goal is to survive until there are equal numbers of good and evil players. This can be accomplished by posting misleading information about other players and through sending one PM during the "daytime" with a misleading message to the moderator for him to post anonymously. Sending this PM to the moderator is optional. The wolf does not know any other players' roles, including the identity of any other wolves or traitors. Traitor - This person knows who the werewolf/werewolves are at the start of the game. His goal is to keep the wolf alive so that the evil characters will win. This is accomplished by posting misleading information about other players and even going so far as to sacrifice himself. The wolf does not know who the traitor is. Secondary Wolves – Each night when the Alpha wolf selects a kill, any other wolves may also select a kill. If they successfully choose the same kill as another wolf then the wolves who have selected the same kill will learn of each others identity. They are still NOT permitted to communicate with each other directly. In the event that the Alpha wolf is killed then another wolf will take their place with regards to sending messages, in order (Beta, Gamma and so on). If the Wolves choose different kills then both choices will be killed. GOOD CHARACTERS First Seer - The seer is the only character that can truthfully discover if the other players are good or evil. He does this at the beginning of each day. After his discovery, he has the option of sending one PM to the moderator with a message for the moderator to post anonymously. This is done so that the wolf has a harder time discovering the seer and also so that the evil roles are not immediately outed. Tinker - Though the player assigned as the tinker is a good character, the seer will "see" him as an evil character. The tinker does not know beforehand that he is the tinker. The tinker will have to try and convince the other villagers that he is actually a good character if the seer tries to out him via a PM to the moderator Villagers - The only thing regular villagers can do is vote on who will be lynched at the end of the day. Extra Seers - Any extra seers will start the game thinking they are ordinary villagers. In the event that the first seer is killed then another seer will take their place, in order (Second, Third and so on). - note - third seers are very rare and are usually only recruited mid game if another seer is an inactive player. Guardian - The Guardian is a good character. Each night, the Guardian may choose one player to "save". If the wolf chooses to kill a player who has been saved then the kill is unsuccessful and the wolf does not achieve a kill that night (the wolf is held up battling the guardian). However, the Guardian may only choose each player once throughout the whole game. If a player has already been chosen by the Guardian previously, they cannot be chosen again. During the day the Guardian partakes in play just as a regular villager would. FULL MOON RULE At dusk on one night, the moderator reveals that the coming night will have a Full Moon. That night, a villager is converted into a Werewolf. The villager will be told privately, and will be able to make a kill that night just as any other wolf would, and from that night forward they are a wolf and are on the side of evil. Any villager without a special role may be converted. In other words, seers, guardians and tinkers and traitors, cannot be converted. This feature’s use is up to the discretion of the moderator. There may be a game without a Full Moon. If there is a full moon then check your messages to see if you have been chosen. NOTES The Alpha Wolf may unintentionally kill the traitor, or another wolf. Villagers may unintentionally kill the Seer. The Seer may implicate the Tinker which might lead to that player's death. Depending on the number of players, the moderator will increase or decrease the number of roles. Players are strictly forbidden to PM each other with information pertaining to the game. Please do not spoil the game for others. Only the Traitor begins the game with knowledge of other players' roles. Messages that the moderator posts to the board may be from either the Seer or the Wolf. The players will have to decide. The moderator will post messages from the Seer and Wolf as soon as he checks them. There is a deadline of one hour before nightfall for these PMs Players may post their roles, with the exception of the roles above that have additional conditions, but they may not be telling the truth. The Wolf, Traitor, and Seer should try and keep their role a secret for as long as possible. Villagers should try to lynch the Wolf and Traitor immediately once found out, and the wolf should try to kill the seer once found out. Each day sequence of the game will last approximately 12 hours, and the game will be paused over weekends. A time will be posted as to when the "day" will end and all votes must be submitted. The night sequence of the game will last until the moderator receives information from the wolf about who he killed during the night. Any player who does not vote during the day will be killed off that night, at the moderators discretion. Ties will be broken by a public gambling event (such as a horse race).